User experience (UX) refers to an individual’s thinking, feeling, and behavior when using interactive systems. UX design becomes fundamentally important in new and emerging mobile, ubiquitous, and omnipresent computer-based contexts. The scope of design, user experience and usability (DUXU) encompass all aspects of the user’s interaction with a product or service, including how it is perceived, learned, and used. It addresses design knowledge, methods, and practices, with a focus on deeply human-centered processes. Usability, usefulness, and appeal are fundamental requirements for effective user experience design.
The Conference solicits papers reporting results, covering a broad range of research and development activities on a variety of related topics, from professionals (for example, designers, software engineers, marketers, business leaders), academics, and researchers in fields such as AI, architecture, financial/wealth management, game design, graphic design, finance, healthcare, industrial design, mobile technology, psychology, travel, and vehicles.
(Please create an account to the Conference Management System before you proceed with the submission)
The related topics include, but are not limited to:
- Aging, Older Users, Age Factors
- Anthropology, Ethnography
- Artificial Intelligence (AI), Machine Learning
- Augmented, Virtual and Mixed Reality
- Automotive, Public Transport, Intelligent Vehicles
- Branding, Marketing
- Children, Younger Consumers, Generation Z
- Cognition, Mental-Models, Metaphors
- Computer-Supported Collaborative Work and Learning
- Creativity, Empathy, Flow
- Cultural Differences, Globalization, Localization
- Cultural Heritage, Museums, Digital Art
- Design Elements: Search, Navigation, Forms, Tables
- Design Thinking, Storytelling, Prototyping
- Digital Divide, Participation
- Disabilities: Visual Impairment, Autism, Deaf Users, Dementia
- DUXU in different regions (Afrika, Middle East, etc.)
- eCommerce, Fashion, Tourism
- Education, Training, Edutainment
- eGovernment
- Emotion, Motivation, Persuasive techniques
- Enterprise Software, Financial Products, Service design
- Ethics, Sustainability, Social Issues
- Eye Tracking, Usage Tracking
- Games, Gamification, eSports
- Gender Differences, Gender Stereotypes
- Gesture and Touch Interaction
- Guidelines, Design Systems, Design Heuristics
- Health and Well-Being
- History of HCI, UX
- Human-Robot-Interaction
- Information Architecture
- Inspection Methods, Heuristic Evaluation, Walkthroughs
- Internet of Things (IoT)
- Kano model
- Kansei Engineering
- Low Literacy, Illiterate Users, Dyslexia
- Mobile Applications
- Natural User Interfaces, Wearables
- Participatory Design, Co-Design
- Personas, Use Cases
- Sci-Fi, Speculative Fiction, Future Trends
- Semiotics: Signs, Symbols, Icons
- Smart Environments, Smart Homes
- Social-Media, Communication
- Speculative and Critical Design, Design Fiction
- Surveys, Questionnaires
- Usability Tests
- User Study, Diary Study
- UX Management, Agile UX, Maturity Models
- Visualization: Charts, Maps, Diagrams, Colors, Images
- Voice Interaction, Voice Assistants
- Web Design
-

Program Chair
Martin Schrepp
SAP SE, Hockenheim, Germany
-
Board Members
- Ahmad Alhuwwari
UX Mosaic, Jordan - Claire Ancient
United Kingdom - Eric Brangier
Université de Lorraine, France - Lorenzo Cantoni
USI - Università della Svizzera italiana, Switzerland - Lance Chong
University of Lethbridge, Canada - Silvia De los Rios
Indra, Spain - Romi Dey
Emmes Global, India - Maria Escalona Cuaresma
University of Seville, Spain - Marc Fabri
Leeds Beckett University, United Kingdom - Masitah Ghazali
Universiti Teknologi Malaysia, Malaysia - Michael Gibson
The University of North Texas, United States - Zaiyan Gong
Tongji University, P.R. China - Hao He
Central Academy of Fine Arts, P.R. China - Wei Liu
University of Macau, Macau - Yanlin Liu
Jinan University, P.R. China - Zhen Liu
South China University of Technology, P.R. China - Aaron Marcus
Aaron Marcus and Associates, United States - Ati Suci Dian Martha
Telkom University, Indonesia - Julien Nelson
Université Paris Cité, France - Freddy Paz
Pontificia Universidad Católica del Perú, Peru - Manuel Perez-Cota
University of Vigo, Spain - Francisco Rebelo
University of Lisbon, Portugal - Christine Riedmann-Streitz
MarkenFactory GmbH, Germany - Elizabeth Rosenzweig
Brandeis University, and World Usability Day, United States - Harry B. Santoso
Universitas Indonesia, Indonesia - Ulf Schubert
DATEV eG, Germany - Patricia Search
Rensselaer Polytechnic Institute, United States - Dorothy Shamonsky
Brandeis University, United States - Marcelo Soares
Federal University of Pernambuco, Brazil - Qi Tan
China Central Academy of Fine Arts, P.R. China - Jörg Thomaschewski
University of Applied Sciences Emden/Leer, Germany - Ana Velhinho
DigiMedia - Digital Media and Interaction - University of Aveiro, Portugal - Dominique Winter
OBI Group Holding, Germany - Wonseok Yang
Shibaura Institute of Technology, Japan
Disclaimer - Political Neutrality
The HCI International Conference respects the decisions of all its contributors, engaged in any way, regarding their institutional affiliations and designations of territories, in all material / content published in its website, taking a neutral stance in relation to any disputes or claims. Moreover, the HCI International Conference fully concurs with the Territorial Neutrality Policy of Springer Nature, Publisher of its proceedings.


